Friday, February 8, 2008

Order 66 Podcast Episode 4 Now Available

The fourth episode of the Order 66 podcast is available. It covers the Scoundrel class, starship combat, and more.

The Scoundrel discussion focuses on three special builds: the striker, the space monkey, and the jack-of-all-trades. The striker is optimized for combat (Han shot first!). The space monkey emphasizes piloting and tech ability. The jack-of-all-trades is pretty self-explanatory.

There are a lot of good tips here. These guys know their Saga edition.

Thursday, February 7, 2008

History of Star Wars roleplaying

What do Ghostbusters and D&D have in common? Both were the basis for Star Wars RPGs!

I was taking a trip down memory lane recently, thinking about earlier editions of Star Wars roleplaying games. As much as I love the current edition, I was never more excited about a Star Wars game as I was the very first one from West End Games, released in 1987 (the 10th anniversary of Star Wars itself).

I thought maybe others might be interested in the history of the game too, so I did a little reading, and that's when Wikipedia told me that the 1st Edition of Star Wars was based on WEG's Ghostbusters RPG (another of my favorites). And, thinking back on that system, I can kinda see it. If we're generous with the term "based on."

Of course, there's no denying that the first edition that Wizards of the Coast put out after picking up the license from WEG was definitely based on D&D 3rd Edition. So why am I even bringing this up?

Somebody needs to make Ghostbusters d20, that's why! (Or maybe not; InSpectres looks pretty damn cool.)

Anyway, here's the honor roll of all Star Wars roleplaying game editions to date.

Star Wars: The Roleplaying Game
1st Edition
West End Games
1987

Star Wars: The Roleplaying Game
2nd Edition
West End Games
1992

Star Wars Roleplaying Game
2nd Edition Revised and Expanded
West End Games
1996

Star Wars Roleplaying Game
Core Rulebook
Wizards of the Coast
2000

Star Wars Roleplaying Game
Revised Core Rulebook
Wizards of the Coast
2002

Star Wars Roleplaying Game
Saga Edition
Wizards of the Coast
2007

UPDATE: Sterling Hershey has reminded me that he has a history of Star Wars RPGs on his blog, Delusions of Grandeur. It's in two parts, and is excellent reading.

Thursday, January 31, 2008

Star Wars RPG podcast: Order 66

The first Star Wars RPG-related podcast is now available. The Order 66 podcast (a production of d20 Radio) promises to "provide a lighter look into the Star Wars Galaxy as it relates to the d20 Saga Edition."

In Episode 1 of the podcast, GM Dave and GM Chris give us an introduction, set the tone, and show us their unique brand of humor.

In Episode 2, Dave and Chris cover the Jedi class in depth. This episode has lots of cool tips, including a thorough discussion of the value of giving your Jedi another class at level 1 rather than Jedi. Also, the guys increase the content-to-humor ratio, which I (and some people in their forums) believe is an improvement.

In Episode 3, our hosts discuss the noble class, as well as noncombat encounters.

Dave and Chris are shooting for a new episode each Monday, so keep checking their site for updates. (I'll try to tell you about them here, too.)

Wednesday, January 30, 2008

Wizards Posts Errata for Starships of the Galaxy

Wizards has put up a short list of errata for Starships of the Galaxy. Don't worry, it's only a few items, things like little details on talents and ship abilities, table corrections, and reducing the super star destroyer's armament by half. Just kidding on that last one!

But they did boost the Y-Wing's Shield Rating from 10 to 25. Bet that was by popular demand, 'cause I saw some complaints about that little eggshell in the forums.

Don't shoot me! I'm made of little bricks!

Adding Parts to Custom Minis

Wizards has just put up part 8 of their series on customizing Star Wars miniatures. The focus of this latest article is how to make additions to custom minis.

Check out the uncommonly cool cape on this common mini!


In case this is the first you've heard of this series about customizing miniatures (and I have to admit it escaped my notice until just now), here's an index of all the columns to date:

1: Tools and Precautions
2: Color and Paint
3: Basic Painting Techniques
4: Simple Repositioning Techniques
5: Moderate Repositioning Techniques
6: Advanced Repositioning Techniques I
7: Advanced Repositioning Techniques II
8: Additions to Customs

That Jack Irons really knows how to work a miniature! My favorite tip is in part 4, where he shows how to get a bent mini back into its proper shape. (Like, when they get all bent up in shipping. Grr!)

But I have to wonder...does he perform such surgery on rares as well? I mean, as much as I'd love to see my rare Mace Windu fig with a Pulp Fiction-style afro, I'd be afraid to ruin his near-mint status!

Monday, January 28, 2008

Clone Wars Beats Star Wars - For a 5-Year-Old

The other night I was in the mood to watch Return of the Jedi again, and I excitedly told my son we were going to watch Star Wars. He got all excited and said, "Clone Wars?" I said no, not exactly, but this is even better! (He had seen bits and pieces of a few Star Wars movies, but mostly only got excited when the droids were on screen.)

Well, I guess "better" is in the eye of the beholder. The boy still prefers the animated Clone Wars series to the live-action movies, and wandered away from my screening of ROTJ before we even got to the part where Jabba bit the big one. Kids...

Now I'm afraid to let him see The Phantom Menace all the way through...I worry that he will discover Jar Jar--and love him!

Sunday, January 27, 2008

Wizards Working on Star Wars RPG podcast

In the Wizards Community Star Wars forums, Rodney Thompson has asked for your questions about the Star Wars RPG, to use in a "listener mail" segment of a possible upcoming Star Wars RPG podcast (which is itself superb news!). Here's his original post:

Hello all!

We're looking at starting up a regular Star Wars podcast, and one of the things we want to do is set up a "listener mail" segment for each podcast. However, in order to do so we need you to send us questions about the Star Wars RPG. Each week we'll pick some of the best questions (or the ones that the most people are asking) and answer them on the show to the best of our ability.

We do have some guidelines and notes about these questions:
  • This is not a place for rules questions. Those questions should still go to Jedi Counseling.
  • We cannot discuss products that have not yet appeared in our product catalog, and sometimes cannot say much even about those that have.
  • Please don't be upset if your question isn't answered on the show; we're going to pick the questions that make for the most interesting discussion, or those which we feel can be uniquely answered in a podcast environment.
  • Feel free to ask almost any non-rules questions, including questions about production of the products, general game design philosophy, "help me be a better GM"-type questions, Star Wars adventure/campaign design questions, and so forth.
  • There are always legal and business reasons why we can't answer some questions, so please understand if we can't pick your question for one of those reasons.
With that said, please send your questions to swfeedback@wizards.com and we'll begin going through them and picking out which ones are the most suitable for the show.

Thanks guys, and I look forward to hearing from you!